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FRIGHTLINK AUDIO NODE

Coming soon In development

Put the sound where the scare happens.

A whisper by the gate. Thunder in the graveyard. A scream right beside the prop.

An audio accessory in development for playing locally stored sounds from FrightLink Hub scene cues through your powered speakers.

Not available to order. Pricing and a release date have not been announced.

Concept render of the matte black FrightLink Audio Node, with skull branding, USB-C power, audio output and a microSD slot
Concept shown. Final design, connections and features may change.

SOUND THAT BELONGS IN THE SCENE

Give each scare
its own sound.

You already choose where a prop goes and when it moves. Audio Node is being designed to put sound in that same scene.

Place a node near a scare, connect a powered speaker, and choose a stored sound for the Hub to cue. The goal is local playback that fits your sequence, without a phone continuously streaming the audio.

The following describes the planned experience, rather than features available today.

ONE VISITOR. A COMPLETE SCENE.

Motion. Cue. Sound.

An example of how Audio Node would join a FrightLink scene.

  1. 01

    A guest arrives

    A Ghost sensor reports movement to your Hub.

  2. 02

    Your Hub runs the scene

    The saved sequence decides when to cue the sound and the prop.

  3. 03

    The sound plays nearby

    Audio Node plays its stored clip through the connected powered speaker.

THE FIRST VERSION WE'RE WORKING TOWARD

Small box.
More atmosphere.

Sound stored on the node
Local clips, with playback designed to work without an internet connection once set up.
Cues from your Hub
Sound selection, volume and timing planned as part of your FrightLink scene setup.
Your powered speakers
A compact audio player with an output for an external powered speaker, rather than a built-in speaker.

A FEW THINGS TO KNOW

Before the first sound.

Is Audio Node available to buy?

Not yet. Audio Node is a FrightLink product concept in development. Pricing and a release date have not been announced.

Is it a speaker?

The concept is a small audio player that connects to an external powered speaker. Final connections and supported speaker setups will be confirmed as development progresses.

Will it stream music from my phone?

The initial concept focuses on locally stored sound files triggered by Hub scene cues. Continuous wireless audio streaming is outside this initial concept.

How is this different from FrightVoice?

Audio Node focuses on playing stored sound clips. FrightVoice is the separate platform for interactive characters and dialogue.

SOMETHING NEW FOR YOUR NEXT SCENE

Hear what's coming.

Want to hear more as Audio Node develops? Send us a note.

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